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Humans do not annoy you (in Switzerland: More haste, less speed, the USA frustration) is a German society play for 2-6 persons. It ranks among the German classical authors under the board plays.

A goal in humans does not annoy you is it to draw all four own play figures of the launching fields on the target fields. The figures must orbit the Spielbrett once. On the number of fields per round, which can be drawn, a cube decides.

The play of the characteristic owes its name the fact that under certain conditions play figures of other fellow players are sent back to the launching field which for the player concerned is annoying. The Spielbrett is on both sides printed on, so that humans do not annoy you for maximally six players on the side and at the most four players on the other page is playable.

The play was invented during the winter months 1907/1908 by Josef Friedrich Schmidt (Schmidt of plays) following the Indian Pachisi and/or English Ludo in Munich. Since 1914 the play produced in series was sold up to today 60 million time and is considered as the most popular society play of Germany. The rules of the classical author essentially did not change since 1914, although it meanwhile different play variants (see z. B. nothing as annoyance, dirt or also devil wheel) gives.

While the play was not particularly successful in the first years, it created the break-through in the First World War. Josef Friedrich Schmidt sent 3000 plays to military hospitals, in which the soldiers the boredom with the play should drive themselves out. Tactics went on and through mouth-to-mouth ones succeeded it to sell until 1920 one million plays at the price from 35 Pfennig to.

Variants

With the play which is based on the same mechanism "“do not lose the head"” gave it 2 differences to normal "“humans annoy you not"”: If one met Spielstein exactly with a hitting a corner field, e.g. after one had from the launching field from 4, one was allowed with its play figure in the next play course a diagonal abbreviation to take and could so the half way to save. Each player had thus thus 2 points at which it the way shorten could. But one was allowed to set its play figures however only into the goal if one it with the cube throw to to the aiming, thus the first figure to 4. Field of the goal to set could, while one was allowed to advance its figures with the normal also in the goal still with small cube throws. By the fact it occurred that one had to remain longer time before the goal, which increased the danger again rausgeschmissen to become.

Further variations also plan that one must also jump back over these abbreviations, if one can strike thereby an opposing play figure. Also it gives variations with which one against the play direction before the own house to jump back can, if one can strike thereby, with according to eye number, an opposing play figure.

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