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The player false conclusion is a logical false conclusion, which contains one of the following wrong conceptions:

  • A fortuitous event more probably becomes, because it did not occur longer time.
  • A coincidence event becomes more improbably, because it did not occur longer time.
  • A coincidence event more probably becomes, because it occurred evenly already once.
  • A coincidence event becomes more improbably, because it occurred evenly already once.

These mistakes in reasoning are common in the everyday life also with the evaluation of such probabilities, which are already carefully analyzed. Many humans play ihretwegen money. Although the player false conclusion can with each form of gambling occur, it is good at a simple to clarify. The refutation reads in a sentence: "“The coin does not have memory."”

Example:

The player false conclusion can be illustrated, by regarding the repeated throwing of a coin. With an error free coin the chances for "“head"” or "“number"” are accurate 0.5 (half). The chance for twice head is (a quarter) one behind the other. The probability for three times head is one behind the other 0.125 (an eighth) etc.

We assume, we four times head would just one behind the other have thrown. A player could say himself "“"… if the next again head results in, would be that already five times head one behind the other. The probability for such a row is 0.5^5=0.03125; thus the chance that the coin shows next time head, is 1:32."”

Here the error lies. If the coin is error free, the probability for "“number"” must amount to always 0.5, never more or less, and the probability for "“head"” must be always 0.5, never more or less. The probability 1:32 (0,03125) to a series of 5 heads applies only, before one threw the first time. The same probability 1:32 applies also to four times head, followed from once number - and every other possible combination. After each throw is not its result admitted and does not take in account. Everyone of the two possibilities "“head"” or "“number"” has the same probability, all the same how often the coin was already thrown and which came out thereby. The error is based on the acceptance that earlier throws could cause that the coin falls rather on head as on number; i.e. that a past could affect the chances of the future somehow.

Sometimes players argue in such a way: "“I lost straight four times. The coin is fair, therefore in the long term everything becomes balanced. If I further-play simply, I will recover my money."” - It is however irrational to begin the "“long view"” at the point at which the player began to play. Just as well it could expect in the long term to land its present position (four losses).

Mathematically seen, the probability amounts to 1 that profits and losses waive themselves sometime and that a player reaches his starting assets again. However the expectancy value of the plays necessary for it amounts to infinitely, and also that one for the capital which can be used! A similar argument shows the fact that that the popular doubling strategy (begins with 1"€; if you lose, set 2"€; then 4"€ etc., until you win) not functioned (see sinking Petersburg paradox. Such situations become in the mathematical theory of the random walks (literally: Coincidence migrations) investigates. Doubling and similar strategies exchange either many small profits for some large losses, or in reverse. With work capital in unlimited height they would be successful. In practice it is however more reasonable to set only a firm amount because the loss per day or hour is to be measured then more easily.

It notes that the player false conclusion differs from the following train of thought (in the opposite end leads): "“The coin falls more frequently on head than on number, therefore it is not error free; I become on the fact bets that the next throw results in again head."” That is not illogical, although the first step - appearance assumption due to a limited number of observations - is a delicate affair, which is exposed to again special sources of error.

A joke told among mathematicians demonstrates the false conclusion: A mathematician takes a bomb on each flight also in the hand baggage. "“The probability that a bomb is in the airplane, is very small,"” says it, "“and with security is the probability for two bombs nearly zero!"”

Sometimes the player false conclusion is regarded as mistake in reasoning, which is produced by a psychological, heuristic process named

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Further examples

  • If a coin 20mal was thrown and "“head"” shows each time: Is the probability for "“head"” how high with the next (Answer: 0,5)
  • If a coin 20mal was thrown and "“head"” shows each time: Is the probability for "“number"” how high with the next (Answer: 0,5)
  • A pair of parents has two daughters. Is the chance how high that the next child becomes a (Answer: 0,5 - anyhow approximately. The probabilities for both sexes are not mathematically accurate or constant actually)
  • Will one win rather with the Lotto, if one constantly changes the numbers, or if one always types the same (Answer: that does not play a role. It is however meaningful to select the numbers in such a way that the Jackpot does not have to be divided)

No examples

There are many scenarios, in which the player false conclusion is present only at first sight.

  • If the probabilities of successive coincidence events are not independent, the chance for future events of past events can be changed. An example for this are Spielkarten, which are pulled without putting back from a pile. If a Bube were already pulled, the next map will be less probably Bube, and more probably another map.
  • If the probability of the possible events is not equivalent high, approximately with a gezinkten cube, in the past a frequent event can occur also further frequently: the falsification of the cube favors it. This variant - to believe in the Fairness of the cube and in the honour of the fellow players, although both is missing - was tituliert as Nerd's Gullibility Fallacy (about of the specialized idiot). It is also an example of Humes principle: One behind the other it speaks twenty-mark "“number"” rather for it that the coin was gezinkt, as for a fair coin, whose next throw 50:50 head or number will result in.
  • The probabilities when Sportveranstaltungen and running are unequal, i.e. some participants will rather win as others. Probably the winner of a meeting will have also more chances to win the next than the loser.
  • The probabilities of future events can be affected by external factors, e.g. changes of rule in the sport could impair the chances of success of a certain crew.
  • Many mysteries feign the reader, them are an example of the player false conclusion; for example the goat problem (Monty resound problem).

See also

  • : EN: Availability error
  • : EN: Clustering illusion
  • Control illusion
  • Reverse player false conclusion
  • : EN: Law OF AVERAGE
  • Ruin of the player
  • Law of the large numbers

Articles in category "Player false conclusion"

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