As reverse player false conclusion (EN: inverse gambler's fallaxy) is designated the simple player false conclusion similar of errors when measuring probabilities: A pair of cubes is thrown and shows double six. That is a rather improbable result, therefore the cubes must have been already rather often thrown before. More generally expressed, the reverse player false conclusion states that an improbable event shows that many further events exist.
Just like with the simple player false conclusion the error in a sentence is to be gotten straight: Cubes do not have memory. Each throw is stochastically independent of every other throw.
The error is based on the correct knowledge that also improbable events occur sometime in a large number of attempts. The cube example regards however especially no large number of attempts, but a certain throw, whose result chances are not affected by other throws.
Obviously one is subject to the false conclusion rather, if an event under others is emphasized equal probable events. Unconsciously we would like to later explain "special" events, by changing the background acceptance over the coincidence experiment. The changed hypothesis is then apparently confirmed by the "unusual" result. Just as well you could also believe, a philanthropic programmer would have programmed the automat in such a way that he spends the 17, as soon as you step to the equipment.
Sometimes in philosophy the anthropische principle is interpreted as reference to the fact that there must be many parallel university verses, so that becomes possible into at least intelligent life (S.A. Multiversum). Critics such as Hacking and White (Lit.) see therein an example of the reverse player false conclusion.
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